Breakdowns Vehicle Modeling and Design for Games Part .01 - Wheels, by Serge Karpovs. This article delves into Serge's workflow, which explains how he is able to create his vehicles fast, allowing for more time to add the complexity that characterizes him.
Breakdowns One Two Environment Breakdown - By Daan Hesterman. In this article, Daan Hesterman guides us through the thought processes behind his latest environment, One Two.
Breakdowns The "Marie-Louise" Breakdown - By François Larrieu François Larrieu. Get used to hearing that name. I met this guy when in one of my streams in twitch. I must say the quality of his work has done nothing but grow in a way that impresses me a lot. This article serves as a breakdown on one of the most detailed assets I've ever seen.
Breakdowns Exploring Fusion 360 & Zbrush for Weapons - By Howel Ganuchaud. In this article, Howel Ganuchaud will share with us his discoveries when using Fusion 360 and Zbrush for hard surface and weapon modeling. Enjoy!
Contributors From English Teacher to Character Artist - A Multipassion Venture by Sean Ferreira. This week's artist story brings us a ton of inspiration to push ourselves further in order to achieve our goals. Sean's story proves everything is possible if you work hard for it.