Breakdowns Vehicle Modeling and Design for Games Part .01 - Wheels, by Serge Karpovs. This article delves into Serge's workflow, which explains how he is able to create his vehicles fast, allowing for more time to add the complexity that characterizes him.
Breakdowns One Two Environment Breakdown - By Daan Hesterman. In this article, Daan Hesterman guides us through the thought processes behind his latest environment, One Two.
Breakdowns The "Marie-Louise" Breakdown - By François Larrieu François Larrieu. Get used to hearing that name. I met this guy when in one of my streams in twitch. I must say the quality of his work has done nothing but grow in a way that impresses me a lot. This article serves as a breakdown on one of the most detailed assets I've ever seen.
Breakdowns Exploring Fusion 360 & Zbrush for Weapons - By Howel Ganuchaud. In this article, Howel Ganuchaud will share with us his discoveries when using Fusion 360 and Zbrush for hard surface and weapon modeling. Enjoy!
Breakdowns The Howel Ganuchaud Guide for Modern Gun Texturing. In this very complete article, Howel Ganuchaud will teach us his methods and thought processes when texturing guns.