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Vehicle Modeling and Design for Games Part .01 - Wheels, by Serge Karpovs.
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Vehicle Modeling and Design for Games Part .01 - Wheels, by Serge Karpovs.

This article delves into Serge's workflow, which explains how he is able to create his vehicles fast, allowing for more time to add the complexity that characterizes him.

  • Serge Karpovs
Serge Karpovs Oct 27, 2021 • 6 min read
One Two Environment Breakdown - By Daan Hesterman.
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One Two Environment Breakdown - By Daan Hesterman.

In this article, Daan Hesterman guides us through the thought processes behind his latest environment, One Two.

  • Daan Hesterman
Daan Hesterman Oct 19, 2021 • 18 min read
The "Marie-Louise" Breakdown - By François Larrieu
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The "Marie-Louise" Breakdown - By François Larrieu

François Larrieu. Get used to hearing that name. I met this guy when in one of my streams in twitch. I must say the quality of his work has done nothing but grow in a way that impresses me a lot. This article serves as a breakdown on one of the most detailed assets I've ever seen.

  • François Larrieu
François Larrieu Oct 5, 2021 • 9 min read
Exploring Fusion 360 & Zbrush for Weapons - By Howel Ganuchaud.
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Exploring Fusion 360 & Zbrush for Weapons - By Howel Ganuchaud.

In this article, Howel Ganuchaud will share with us his discoveries when using Fusion 360 and Zbrush for hard surface and weapon modeling. Enjoy!

  • Howel Ganuchaud
Howel Ganuchaud Sep 30, 2021 • 9 min read
The Howel Ganuchaud Guide for Modern Gun Texturing.
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The Howel Ganuchaud Guide for Modern Gun Texturing.

In this very complete article, Howel Ganuchaud will teach us his methods and thought processes when texturing guns.

  • Howel Ganuchaud
Howel Ganuchaud Sep 16, 2021 • 13 min read
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